Use this menu to change a primitive into another primitive. Note that this applies to all points in time and does not animate the geometry of the shape.
Maps a 3D internally generated wood based on a mathematical function onto an object.
Maps a 3D internally generated wood based on a mathematical function onto an object.
Maps a 3D internally generated marble based on a mathematical function onto an object.
Maps a 3D internally generated marble based on a mathematical function onto an object.
Maps a random 3D noise texture onto an object.
Maps a random 3D noise texture onto an object.
Tile two basic Surfaces together. Allows you to select the two Surfaces and the edit pattern of the tile.
Tile two basic Surfaces together. Allows you to select the two Surfaces and the edit pattern of the tile.
Use the Julia set as texture. The Julia set is a mathematical function based on the Mandelbrot set.
Use the Julia set as texture. The Julia set is a mathematical function based on the Mandelbrot set.
Use the Mandelbrot set as a texture. The Mandelbrot set is a mathematical function that can be "zoomed" in on infinitely.
Use the Mandelbrot set as a texture. The Mandelbrot set is a mathematical function that can be "zoomed" in on infinitely.
Maps a single color uniformly around an object.
Maps a single color uniformly around an object.
Spools the file using Ray Tracing. This mode will display textures, transparency, reflections and shadows.
Spools the file using Ray Tracing. This mode will display textures, transparency, reflections and shadows.
Spools the file using Ray Tracing. This mode will display textures, transparency, reflections and shadows.
Spools the file using Phong shading. This mode will display textures such as marble but cannot represent transparency, true reflections or shadows.
Spools the file using Phong shading. This mode will display textures such as marble but cannot represent transparency, true reflections or shadows.
Spools the file using Phong shading. This mode will display textures such as marble but cannot represent transparency, true reflections or shadows.
Spools the file using Gouraud shading. This mode smooths out color across the facets of the object.
Spools the file using Gouraud shading. This mode smooths out color across the facets of the object.
Spools the file using Gouraud shading. This mode smooths out color across the facets of the object.
Spools the file in a flat shaded mode, where all objects will be displayed as faceted, solid objects.
Spools the file in a flat shaded mode, where all objects will be displayed as faceted, solid objects.
Spools the file in a flat shaded mode, where all objects will be displayed as faceted, solid objects.
Spools the file in Wireframe mode, where all objects will be displayed in wireframe.
Spools the file in Wireframe mode, where all objects will be displayed in wireframe.
Spools the file in Wireframe mode, where all objects will be displayed in wireframe.
Spools the file in Bounding Box mode, where all objects will be displayed as simple cubes. This is the fastest rendering mode.
Spools the file in Bounding Box mode, where all objects will be displayed as simple cubes. This is the fastest rendering mode.
Spools the file in Bounding Box mode, where all objects will be displayed as simple cubes. This is the fastest rendering mode.
Sets the View to render using Phong shading. This mode will display textures such as marble but cannot represent transparency or true reflections. It is most useful for animation.
Sets the View to render using Phong shading. This mode will display textures such as marble but cannot represent transparency or true reflections. It is most useful for animation.
Sets the View to render using Phong shading. This mode will display textures such as marble but cannot represent transparency or true reflections. It is most useful for animation.
Sets the View to render using Gouraud shading. This mode smooths out color across the facets of the object. It is most useful for Squares and Cubes.
Sets the View to render using Gouraud shading. This mode smooths out color across the facets of the object. It is most useful for Squares and Cubes.
Sets the View to render using Gouraud shading. This mode smooths out color across the facets of the object. It is most useful for Squares and Cubes.
Sets the View to render in a flat shaded mode, where all objects will be displayed as faceted, solid objects.
Sets the View to render in a flat shaded mode, where all objects will be displayed as faceted, solid objects.
Sets the View to render in a flat shaded mode, where all objects will be displayed as faceted, solid objects.
Sets the View to render in Wireframe mode, where all objects will be displayed in wireframe. This is the default rendering mode.
Sets the View to render in Wireframe mode, where all objects will be displayed in wireframe. This is the default rendering mode.
Sets the View to render in Wireframe mode, where all objects will be displayed in wireframe. This is the default rendering mode.
Sets the View to render in Bounding Box mode, where all objects will be displayed as simple cubes. This is the fastest rendering mode.
Sets the View to render in Bounding Box mode, where all objects will be displayed as simple cubes. This is the fastest rendering mode.
Sets the View to render in Bounding Box mode, where all objects will be displayed as simple cubes. This is the fastest rendering mode.
Use this menu to select how big the spooled PICS file can be before Infini-D splits the file into multiple files.
Use this menu to select how big the spooled PICS file can be before Infini-D splits the file into multiple files.